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TTDPatch Site |
Action0
Action 0Defining new graphics feature propertiesAction 0 is similar to TTDAlter in that it changes the feature properties of 'features', i.e. vehicles, stations, bridges, houses and more. That means that you can change properties like:
The data for Action 0 looks as follows: <Sprite-number> * <Length> 00 <Feature> <Num-props> <Num-info> <Id> (<Property <New-info>)...Here is a short overview of what every term means:
You can put an Action 0 anywhere after Action 8 in the GRF file. The <Id> is an extended byte since 2.0.1 alpha 61, to support the definition of >255 sound effects. In OpenTTD since r13482, extended IDs (up to 65535) can be used for vehicles as well. However there is currently a caveat that articulated parts must be below 128. Sprite-numberAction 0 can appear anywhere in the GRF file, so set it to the sprite number you are currently at.LengthThe total number of bytes in Action 0. Start counting from <Action>, the bit that sets the pseudo-sprite to act as the specified action.ActionThe type of action this pseudo-sprites defines. It should be 00 here because we want this pseudo-sprite to act as Action 0.FeatureThis sets the type of feature that you wish to change. Set it to:00 for trains 01 for road vehicles 02 for ships 03 for planes 04 for stations 05 for canals 06 for bridges 07 for houses (see defaults) 08 for global variables 09 for industry tiles (see defaults) 0A for industries (see defaults) 0B for cargos (see defaults) 0C for sound effects 0D for airports 0E for signals (Action 0 is not valid for this feature) 0F for newobjects 10 for rail types (OpenTTD r18969) 11 for airport tiles (OpenTTD r19204) Note that the above list is the master list for all actions where not stated otherwise. Num-propsThis is the number of properties that you wish to change per vehicle or station. Note: even if you wish to set the same properties to the same value for different vehicles then you must still repeat the properties and their values for each vehicle.Num-infoSimply the number of vehicles that you will change using this action 0.IdThe Vehicle ID of the first vehicle or station to change. If num-info is greater than one, this vehicle/station and the following vehicles/stations will be changed.PropertyThe number of the property that will be changed. This and the New-info section are repeated as many times as there are properties to set; in total, there are <num-props> property bytes.See relevant sub-section (links at the bottom) for more details. New-infoThe new information that will replace the previous information for the specified property. This is a variable size; dependent upon the property. Each property byte is followed by <num-info> new-info sections.The appropriate \b, \w, and \d escape sequences can be quite useful for most <new-info>s. See the discussion of escape sequences for further information. Each feature has its own very specific properties. These are explained in detail in the pages listed below:
You will also find the minimum GRF version (in Action 8) that supports this property, or alternatively if the property was introduced between version changes, the patch version number that you can check with Action 7. For examples please see the action 0 entries for each feature. Created by: system last modification: Thursday 05 of August, 2010 [13:14:03 UTC] by Yexo |
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